← Return to Desktopia: A Desktop Village Simulator
Devlog
- June 18, 2022 by mftinyturtle#desktopia, ##nofreegamejam, ##idle, #simulation, #moodsThis week we've absolutely powered forward - with 10 new buildings and villagers, new heroes, new enemies, and increased window functionality; but our most interesting addition is definitely our villa... Continue reading
- June 07, 2022 by mftinyturtle#balancing, #idle, #clicker, #desktopia, #fire, #devlogThe last few days have been a struggle! While it's great that in Desktopia your villagers can expand down the road and destroy enemy buildings, it was less great that yours were imperishable. We set o... Continue reading
- June 03, 2022 by mftinyturtle#desktopia, #ui, #user interface, #idle, #screen optionsContinue reading
- May 24, 2022 by mftinyturtle##nofreegamejam, #desktopia, ##simulation, ##idle, ##clickerDay 4 of #NoFreeGameJam The last few days have been spent wrestling with pathfinding. Desktopia has a huge single road (between 50k and 150k pixels) and we've decided that the whole thing needs to be... Continue reading
- May 21, 2022 by mftinyturtle#nofreegamejam, #idle, #desktop, #simulation, #housesDay 1 of #NoFreeGameJam Alongside the code and UI for Desktopia - we've been putting together some preliminary buildings. With such a small amount of screenspace to work with we've had to be creative... Continue reading